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Review by Mike Mistele
1997 Boxed Set, US $19.95 Suggested Retail Price One of the biggest challenges faced by role-playing games (RPGs) is recruiting new players. This is made more difficult by the fact that many of these games are complicated, and frequently seem to be best learned from someone who already knows how to play. Many potential players, particularly kids, who haven't previously played RPGs either don't have a veteran player to teach them, or are daunted by the games' complexity. Recognizing this, some manufacturers have produced stripped-down versions of their games for novice players. For example, TSR has used the Dungeon! board game and various incarnations of the D&D "boxed set" to get players into fantasy role-playing; once players became familiar with the basic concepts, they can graduate to the more complex AD&D rules. West End Games, apparently sensing a need for a basic version of their Star Wars Roleplaying Game (SWRPG), has introduced the Star Wars Introductory Adventure Game. The timing for this new product seems to be ideal, with the resurgent interest in anything and everything Star Wars (thanks to the popularity of the Special Editions and the upcoming Prequels).
The Introductory Adventure Game (IAG) is a boxed set that contains everything one would need to start a Star Wars roleplaying campaign except for players. Iit's a pretty good value for the money: $19.95 gets you a box that's crammed full of "stuff." The set contains 4 booklets (2 digest-sized rules booklets, a full-sized "Adventure Book," and a booklet of character templates), 4 sheets of cardboard stand-up figures (reminiscent of Steve Jackson Games' old "Cardboard Heroes" products), 8 sheets of color "character cards" (used to show the players who or what they're facing), 4 11" x 17" maps, and 6 dice.
For those of you who are familiar with the current SWRPG, the primary differences between those rules and the IAG are:
The Player's Booklet explains what role-playing is all about. It leads the player through a short solo adventure, using a pregenerated character. Then, step-by-step, it leads the player through generating his or her own Rebel character. The Narrator's Booklet ("Narrator" is this game's term for the gamemaster) gives the Narrator a short adventure to run for the newly-generated Rebels. The booklet also contains the IAG's simple rules, as well as some equipment stats and narrating tips. Finally, the Adventure Book contains six longer adventures for the Narrator to run. The adventures are all essentially "chapters" of one story. They have lots of action, as well as some opportunities to role-play. The Narrator is given diagrams of where to set the cardboard figures on the maps, as well as numerous tips on staging the adventures for maximum impact, including "verbatim examples" of how particular scenes played out during playtesting. Each adventure is more challenging than the last, both for the players and for the Narrator. The final three pages of the Narrator's Booklet describe the Star Wars Roleplaying Game ("if you're ready for a greater challenge"), with information on how to convert IAG characters to the full-blown SWRPG rules. By the time they complete the final adventure in the Adventure Book, the players and Narrator will have a very good grasp of how the game works, and would have little problem transitioning to SWRPG, if they so desired.
If you try the Introductory Adventure Game, I have a few suggestions for you, in order to make the game run more smoothly:
If you're already playing the Star Wars Roleplaying
Game, the Introductory Adventure Game probably wouldn't be on your shopping
list (although you might find some of the accessories to be useful). But if you're a young
adult who is interested in Star Wars and has never tried role-playing, the Star
Wars Introductory Adventure Game would make a good "first step into a larger
world." (Mike Mistele spends his waking hours devising new ways to torment the players in his Star Wars Roleplaying Game campaign. If you'd like to write to him about the SWRPG, you can drop him a line at mjmistele@aol.com.) |